XDC2012: OpenGL futures
XDC2012: OpenGL futures
Posted Oct 8, 2012 19:08 UTC (Mon) by anholt (subscriber, #52292)In reply to: XDC2012: OpenGL futures by krakensden
Parent article: XDC2012: OpenGL futures
If you look at the desktop environment in his screenshots, it's not using OpenGL anyway.
The important thing to remember with regards to indirect rendering: It's cheaper to ship pixels over the wire than the commands to render those pixels from other primitives. We should see improvements in performance by going to this new over-the-network rendering plan. As a bonus, you'll get improved application compatibility because it will see a sane version of OpenGL instead of the crippled, untested version you get by using GLX.
