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wlterm: the native Wayland terminal emulator

wlterm: the native Wayland terminal emulator

Posted Sep 27, 2012 22:23 UTC (Thu) by sjj (subscriber, #2020)
In reply to: wlterm: the native Wayland terminal emulator by boudewijn
Parent article: wlterm: the native Wayland terminal emulator

Sure, I can see why you would defend names starting with K ;-) Don't take this the wrong way, I appreciate your input here on all things K and Krita. You've done much more for the community than I have. I even understand how we ended up here, but nowadays _to me_, the KDE start menu looks like it was designed by and for middle schoolers*. Application naming is part of a DE's user interface and kuteness becomes tiring after a while.

Like I said, it's a pet peeve, or "minor annoyance that an individual identifies as particularly annoying to them". So, not earth shattering importance. I consider "small-minded" more of an insult. But this is not the place or time for a flamefest. Peace out, bro!

* in the US, 11-13 year olds.


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wlterm: the native Wayland terminal emulator

Posted Sep 28, 2012 13:56 UTC (Fri) by pboddie (guest, #50784) [Link]

the KDE start menu looks like it was designed by and for middle schoolers

The one that pretends to be an iPod or the old one that behaved like a normal menu? The former's behaviour is surely less tolerable than any potential renaming of the shutdown option as "Kthxbye".

wlterm: the native Wayland terminal emulator

Posted Sep 29, 2012 10:30 UTC (Sat) by nix (subscriber, #2304) [Link]

I actually find the new menu really useful, because it minimizes the number of mouse motions necessary to get to any given item, and minimizes the distance you need to travel. But it's definitely sufficiently unusual that it probably turns off quite a lot of people.

wlterm: the native Wayland terminal emulator

Posted Oct 1, 2012 12:22 UTC (Mon) by pboddie (guest, #50784) [Link]

Recent experience suggests that it's pretty difficult to explain to people how to use it (1) over the telephone and (2) from memory of how it actually behaves, especially when a normal menu would be obvious enough. There's also the issue of navigating through a keyhole when the door is already open, but I know that the other extreme is full-screen menus, and that menu navigation can also be an exercise in applying finely tuned motor skills.


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