You do realize that a) large majority of those email users use email over HTTP in some form or another.. (either via google, hotmail, yahoomail) or the fact that various mail clients send their mail over HTTP in ugly ways to get around such firewalls?
And the games are run via various proxy daemons in firewalls that basically use HTTP.
Your arguments are 13+ years too late :/. You can join me on the front porch and yell at the kids to get off the lawn.. but that is about it. The problem is that HTTP turned out to be a nicely documented protocol that had lots of stuff written around it. It sure beats the people who would use the LPD printing or the SMTP email protocol for everything before hand. Before that the majority of programmers used UUCP as their basis. I say this from dealing with various network programs written in the 1980s and looking at why they weren't working in the 2000's due to firewalls and such. Most of them didn't have a custom protocol but were using one of those three as their basis.. mainly because they were there, they had been written and the programmer didn't have to deal with too much bikeshedding over what new command was needed to fulfil some esoteric task.
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