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Lea: The Unity design process (and how you can play a part in it)

Lea: The Unity design process (and how you can play a part in it)

Posted Feb 23, 2012 16:10 UTC (Thu) by vonbrand (guest, #4458)
In reply to: Lea: The Unity design process (and how you can play a part in it) by flacoste
Parent article: Lea: The Unity design process (and how you can play a part in it)

I beg to differ. That is the way to design an interface that an user will learn to use in the short while that the test takes, it won't necessarily lead to an interface that is efficient to use by a knowledgeable user.


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Lea: The Unity design process (and how you can play a part in it)

Posted Feb 23, 2012 18:39 UTC (Thu) by dlang (guest, #313) [Link]

Exactly

When learning to ride a bicycle, having training wheels really helps.

However if you then conclude that training wheels are so useful that they should be formed into the frame of the bike instead of as a bolt-on option (after all, adults can get hacksaws and other tools to cut the frame if they _really_ think they are expert enough to not need them), it ends up crippling the long-term use of the bike.


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