Lea: The Unity design process (and how you can play a part in it)
Lea: The Unity design process (and how you can play a part in it)
Posted Feb 21, 2012 14:02 UTC (Tue) by alankila (guest, #47141)In reply to: Lea: The Unity design process (and how you can play a part in it) by dgm
Parent article: Lea: The Unity design process (and how you can play a part in it)
Yes, programming is often all about managing expectations. Customers are like elephants in your china store, architecture-wise: they can demand to change things that completely wreck everything and cause costs to balloon and delays to be missed. So you manage what they *can* want by keeping them suitably happy with nondestructive changes, while making sure that they have no input with the critical parts.
This way customers are happy, you are happy, things get done, and the results are good.
