Lea: The Unity design process (and how you can play a part in it)
Lea: The Unity design process (and how you can play a part in it)
Posted Feb 18, 2012 20:42 UTC (Sat) by tshow (subscriber, #6411)In reply to: Lea: The Unity design process (and how you can play a part in it) by Cyberax
Parent article: Lea: The Unity design process (and how you can play a part in it)
Which is better than cmd.exe was, but it's not nearly enough.
I should write the whole thing up properly and put it on a web page.
As an example, I don't believe you can use PowerShell to create widgets that sit inline in the terminal. It's .Net, so you can presumably create windows with things in them, but you can't (for example) create a scrollable list or a progress bar inline in the terminal text.
I don't believe PowerShell has screen-like functionality, though I could be wrong.
As far as I know, PowerShell has no equivalent to the named buffers scheme I'm proposing, beyond possibly being able to hamfist it through global variables.
As far as I've seen, PowerShell is still expecting to run on a terminal running a monospaced font, and has no way of breaking out of that mode.
I could go on. And I'm not saying PowerShell isn't a step forward in some ways. But I think we can do way better.
