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Lea: The Unity design process (and how you can play a part in it)

Lea: The Unity design process (and how you can play a part in it)

Posted Feb 18, 2012 12:57 UTC (Sat) by drago01 (subscriber, #50715)
In reply to: Lea: The Unity design process (and how you can play a part in it) by slashdot
Parent article: Lea: The Unity design process (and how you can play a part in it)

> The problem is... who the fuck do they think they are to decide what my UI will look like?!?

The people that are actually creating the UI have to decide what they want to do. Why should the UI look the way *you* want it to look like? It is not like GNOME3 (or Unity) is being developed only for *you* ... if you really want that you have to pay developer to write software for you that looks and behaves exactly like you want (or do it yourself).

> Of course you also need excellent defaults, but they must be DEFAULTS, not dictates, and it must be as easy as possible to change them.

In GNOME3 you can change pretty much *everything* using the flexible extension system. Installing an extension is as easy as clicking a link in a webbrowser.

And people usually use computers to get work done, watch a movie, listen to music, chat, play games, surf the web ...

Configuring the system is not really a common use ... most people don't (and should not) bother to fiddle with config knobs. If they have to something else is wrong. I for one don't spend my day in config dialogs.


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