Lea: The Unity design process (and how you can play a part in it)
Lea: The Unity design process (and how you can play a part in it)
Posted Feb 18, 2012 12:13 UTC (Sat) by slashdot (guest, #22014)In reply to: Lea: The Unity design process (and how you can play a part in it) by richo123
Parent article: Lea: The Unity design process (and how you can play a part in it)
Many times I see posts saying "Unity/GNOME 3 will have this", "Unity/GNOME 3 will not have that", etc.
The problem is... who the fuck do they think they are to decide what my UI will look like?!?
The language needs to be "We will introduce this...", "You will have the option to...", "You will be able to choose between...", because ultimately the user must be the final ruler on how his UI looks like, and must be empowered to EASILY make it look however he wishes (no "you can always change the source" arguments, that's not easy).
Of course you also need excellent defaults, but they must be DEFAULTS, not dictates, and it must be as easy as possible to change them.
