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Mozilla Tilt: Web debugging in a whole new dimension

Mozilla Tilt: Web debugging in a whole new dimension

Posted Aug 9, 2011 21:30 UTC (Tue) by bjacob (subscriber, #58566)
In reply to: Mozilla Tilt: Web debugging in a whole new dimension by Lennie
Parent article: Mozilla Tilt: Web debugging in a whole new dimension

Actually on Windows we use Direct3D for WebGL rendering by default. For that we use the excellent ANGLE library which implements OpenGL ES 2.0 on top of Direct3D.

The reason why Windows machines wouldn't get WebGL by default is too old drivers. For security and stability reasons we had to blacklist all drivers older than roughly mid-2010. See above-linked page for details. It's easy to force-enable if you want to.


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Mozilla Tilt: Web debugging in a whole new dimension

Posted Aug 9, 2011 22:05 UTC (Tue) by Lennie (guest, #49641) [Link]

I guess you learn something every day. Thanks.

Mozilla Tilt: Web debugging in a whole new dimension

Posted Aug 10, 2011 7:47 UTC (Wed) by ikm (subscriber, #493) [Link]

> had to blacklist all drivers older than roughly mid-2010

What makes newer drivers better than those?

Mozilla Tilt: Web debugging in a whole new dimension

Posted Aug 10, 2011 7:56 UTC (Wed) by ibukanov (subscriber, #3942) [Link]

> What makes newer drivers better than those?

Not all bug reports from users trying WebGL in browsers ends up in /dev/null.


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