Mozilla Tilt: Web debugging in a whole new dimension
Posted Aug 9, 2011 19:21 UTC (Tue) by bjacob (subscriber, #58566)
Posted Aug 9, 2011 20:54 UTC (Tue) by Lennie (guest, #49641)
I think understand why this is.
I'm sure many driver makers focused on Direct X more because of games, but it still makes me a bit sad.
Maybe someone can start a logo-project where manufactures put a WebGL or HTML5 logo on the box ;-)
Posted Aug 9, 2011 21:30 UTC (Tue) by bjacob (subscriber, #58566)
The reason why Windows machines wouldn't get WebGL by default is too old drivers. For security and stability reasons we had to blacklist all drivers older than roughly mid-2010. See above-linked page for details. It's easy to force-enable if you want to.
Posted Aug 9, 2011 22:05 UTC (Tue) by Lennie (guest, #49641)
Posted Aug 10, 2011 7:47 UTC (Wed) by ikm (subscriber, #493)
What makes newer drivers better than those?
Posted Aug 10, 2011 7:56 UTC (Wed) by ibukanov (subscriber, #3942)
Not all bug reports from users trying WebGL in browsers ends up in /dev/null.
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