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WebGL vulnerabilities

WebGL vulnerabilities

Posted May 26, 2011 2:49 UTC (Thu) by roc (subscriber, #30627)
In reply to: WebGL vulnerabilities by jimparis
Parent article: WebGL vulnerabilities

We're not running arbitrary shaders in Firefox. Shaders are sanitized via the ANGLE library so that only known shader functionality that "should be safe" can be used.

The concerns here are about using that known functionality to do DoS attacks, or using bugs in the implementation of that functionality to do something unsafe.

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WebGL vulnerabilities

Posted May 26, 2011 12:39 UTC (Thu) by nix (subscriber, #2304) [Link]

Oh, good, so perhaps we're not being called upon to disprove Rice's theorem on the fly (to quote Douglas Adams: 'which is, of course, impossible').

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