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Animation in SDL: Hardware Surfaces (O'ReillyNet)

Bob Pendleton discusses SDL on O'Reilly. "SDL, the cross-platform multimedia toolkit, is powerful enough to have brought over 40 commercial games to Linux. It's also portable enough to run just about anywhere that has graphics and an operating system. In the second of a series of articles, Bob Pendleton demonstrates how to use hardware surfaces in your SDL programs."

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