The Grumpy Editor's GNOME 3 experience
The Grumpy Editor's GNOME 3 experience
Posted Mar 18, 2011 1:25 UTC (Fri) by elanthis (guest, #6227)In reply to: The Grumpy Editor's GNOME 3 experience by sramkrishna
Parent article: The Grumpy Editor's GNOME 3 experience
Bullshit. I have a whole list of relatively simple changes to make, many of which solve the very same problems that the gnome-shell attempts to solve.
Every single advantage of gnome-shell could have been implemented on the old codebase. Remove the window list applet from the default config and give Metacity the overview mode behavior. Voila, you've basically got gnome-shell's main selling points for 1/200th the effort.
Problems with gnome-panels over-configurability? There are simple fixes for that. Logical fixes. Evolutionary rather than revolutionary fixes. Like, say, not shipping 50,000 applets with gnome-panel. Make the panel applet UI a private library just for the core desktop and experimental changes. Applets/launchers moving around in goofy-ass ways (my longest complaint with gnome... which oddly my suggested fix for got shot down years ago because it'd remove user-desired functionality...) can be fixed by simply getting rid of the wild-west applet placement and relying on simple ordering and start/end gravity. Important applets getting lost, or the user deleting his panels? Don't freaking let the user remove them. Want an OSX/Win7-like app launcher? Just write an applet for it, put it on the default panel, or put it on a sidebar panel like Unity/gnome-shell do. Again, all the benefits, fraction of the effort, and doesn't give the finger to people who aren't stupid enough to say things like "people crave change" when every _real_ UX engineer, therapist, or anthropologist will tell you that's the most idiotic thing anyone could possibly believe about how people work.
But no. Logical, intelligent, easy fixes to simple problems isn't fun enough. Not sexy enough. Doesn't give the new inexperienced cowboy UX engineers any glory.
Instead, let's rewrite the whole UX from scratch! It only took us 10 years to get the old one done-ish, so two years should be way more than enough to do an even bigger and more ambitious design! Yay!
