The Grumpy Editor's GNOME 3 experience
The Grumpy Editor's GNOME 3 experience
Posted Mar 16, 2011 13:20 UTC (Wed) by anselm (subscriber, #2796)In reply to: The Grumpy Editor's GNOME 3 experience by jcm
Parent article: The Grumpy Editor's GNOME 3 experience
The problem with this is that current graphics cards generally no longer accelerate 2D graphics in hardware. All modern OSes (except Linux) use 3D primitives even for their desktop drawing (as opposed to »real« 3D stuff such as games) already, anyway, so there is no point for graphics card manufactures to actually go to the trouble of including accelerated 2D graphics, and a reasonable incentive to leave out stuff that will just clutter up the chip while it isn't even being used.
So, from the point of view of a Linux desktop environment developer, it's either stay with 2D drawing even if it is unaccelerated and you need to jump through hoops to do it at all, or else move over to 3D primitives for desktop drawing, which will be accelerated even though the desktop doesn't actually »look« 3D. Since using the accelerated 3D primitives enables all sorts of other cool and indispensable things that 2D drawing doesn't give one (like a bunch of virtual desktops on the faces of a cube with video playback windows hanging across the edges), this decision is mostly a no-brainer.
As for the lost basic functionality, that's a different kettle of fish altogether which is nothing to do with 2D vs. 3D. If the GNOME developers, in the process of upgrading their software offerings, want to provide us with a radically changed (I'm deliberately not saying improved or worsened – as a KDE user I wouldn't know) user experience then that is their privilege. Users can always vote with their feet.
