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Rethinking interactive fiction games with Curveship

Rethinking interactive fiction games with Curveship

Posted Feb 26, 2011 15:57 UTC (Sat) by joey (subscriber, #328)
Parent article: Rethinking interactive fiction games with Curveship

Thanks much for this article, I've been reading Montfort's posts about curveship on his blog but this made it much clearer.

Some of this has sort of been done before on multiuser MUDs, MOOs, etc, although probably not to this extent. Interesting to see the IF spin on the same sort of thing.


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