Humble Bundle 2 is live: 5 great games, no DRM, pay what you want (ars technica)
Humble Bundle 2 is live: 5 great games, no DRM, pay what you want (ars technica)
Posted Dec 14, 2010 21:11 UTC (Tue) by nix (subscriber, #2304)In reply to: Humble Bundle 2 is live: 5 great games, no DRM, pay what you want (ars technica) by ewan
Parent article: Humble Bundle 2 is live: 5 great games, no DRM, pay what you want (ars technica)
(Sure, maybe it's a sign of innately higher moral standing on our part as well -- or perhaps it's just that the money is going to a worthy charity, to the EFF, and to a bunch of indie developers... and a lot of us are developers ourselves. People are always happy to pay other people like themselves.)
Posted Dec 14, 2010 21:47 UTC (Tue)
by Trelane (subscriber, #56877)
[Link] (5 responses)
Posted Dec 15, 2010 15:42 UTC (Wed)
by NAR (subscriber, #1313)
[Link] (4 responses)
Posted Dec 15, 2010 19:37 UTC (Wed)
by rahvin (guest, #16953)
[Link]
Posted Dec 15, 2010 19:49 UTC (Wed)
by dlang (guest, #313)
[Link] (1 responses)
and of that amount spent on the windows specific code, how much savings would there be by planning for cross-platform portability to begin with vs going in after the fact and re-coding things?
Posted Dec 17, 2010 9:14 UTC (Fri)
by khim (subscriber, #9252)
[Link]
90% of contemporary games are planned for "cross-platform portability". Including GTA4, of course. You should thank surprising non-ally of FOSS: SONY. It's "battered and miserable #3" in current generation of consoles, yet it still sold 41.6 million of PlayStation3 (vs "successful #2 XBox360" with 44.6 million) so game developers can not ignore it. Yet another case where Microsoft was unable to successfully exercise it's Windows monopoly to gain monopoly in adjacent market. The initial plan was to make sure games are easily portable between XBox and Windows, but not portable to other platforms... but runways success of PlayStation2 made this plan impossibility and neck-to-neck competition between PlayStation3 and XBox360 created window-of-opportunity for cross-platfrom games... too bad Linux was unable to seize said opportunity.
Posted Dec 16, 2010 18:23 UTC (Thu)
by Lovechild (guest, #3592)
[Link]
Humble Bundle 2 is live: 5 great games, no DRM, pay what you want (ars technica)
Humble Bundle 2 is live: 5 great games, no DRM, pay what you want (ars technica)
Humble Bundle 2 is live: 5 great games, no DRM, pay what you want (ars technica)
Humble Bundle 2 is live: 5 great games, no DRM, pay what you want (ars technica)
Small correction...
and of that amount spent on the windows specific code, how much savings would there be by planning for cross-platform portability to begin with vs going in after the fact and re-coding things?
Humble Bundle 2 is live: 5 great games, no DRM, pay what you want (ars technica)
