Blizzard: HTML5 video and H.264 - what history tells us and why we're standing with the web
Blizzard: HTML5 video and H.264 - what history tells us and why we're standing with the web
Posted Jan 26, 2010 19:37 UTC (Tue) by martinfick (subscriber, #4455)In reply to: Blizzard: HTML5 video and H.264 - what history tells us and why we're standing with the web by ctwise
Parent article: Blizzard: HTML5 video and H.264 - what history tells us and why we're standing with the web
But where the hardware support matters the most: phones, the hardware is typically more quickly obsolete anyway (quicker than on PCs). This means that it doesn't matter as much what is out there today for the long, or even the mid term. No need to give up when the landscape can be completely redrawn in only a few years.
