Blizzard: HTML5 video and H.264 - what history tells us and why we're standing with the web
Blizzard: HTML5 video and H.264 - what history tells us and why we're standing with the web
Posted Jan 25, 2010 19:43 UTC (Mon) by Cyberax (✭ supporter ✭, #52523)In reply to: Blizzard: HTML5 video and H.264 - what history tells us and why we're standing with the web by Imroy
Parent article: Blizzard: HTML5 video and H.264 - what history tells us and why we're standing with the web
"I seriously doubt they would devote so much effort and chip area to having a squillion little processing units, and then add separate MPEG-1/2/4 video decoders in hardware as well."
Yet they do exactly this. And the main reason is power consumption. Specialized ASICs are still faster even compared to GPGPU.
