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Some notes from the BFS discussion - and Con Kolivas responded...

Some notes from the BFS discussion - and Con Kolivas responded...

Posted Sep 10, 2009 10:45 UTC (Thu) by ctg (guest, #3459)
In reply to: Some notes from the BFS discussion - and Con Kolivas responded... by fredrik
Parent article: Some notes from the BFS discussion

Thanks for pointing that out. It is a critical piece of the story - enough to warrant our editor updating the article, IMHO!


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Some notes from the BFS discussion - and Con Kolivas responded...

Posted Sep 10, 2009 22:21 UTC (Thu) by Velmont (guest, #46433) [Link]

Yes, that email should really be read. It gives me a warm fuzzy feeling all over. Just a quote from the mail Con Kolivas sent

What does please me now, though, is that this message thread is finally concentrating on what BFS was all about. The fact that it doesn't scale is no mystery whatsoever. The fact that that throughput and lack of scaling was what was given attention was missing the point entirely. To point that out I used the bluntest response possible, because I know that works on lkml (does it not?). Unfortunately I was so blunt that I ended up writing it in another language; Troll. So for that, I apologise.

[snip]

It pleases me immensely to see that it has alreadyIt pleases me immensely to see that it has already spurred on a flood of changes to the interactivity side of mainline development in its few days of existence, including some ideas that BFS uses itself. That in itself, to me, means it has already started to accomplish its goal, spurred on a flood of changes to the interactivity side of mainline development in its few days of existence, including some ideas that BFS uses itself. That in itself, to me, means it has already started to accomplish its goal,


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