BFS vs. mainline scheduler benchmarks and measurements
BFS vs. mainline scheduler benchmarks and measurements
Posted Sep 7, 2009 12:22 UTC (Mon) by ikm (subscriber, #493)In reply to: BFS vs. mainline scheduler benchmarks and measurements by bvdm
Parent article: BFS vs. mainline scheduler benchmarks and measurements
> i don't think you should expect to convince the lwn.net audience with arguments suggesting Ingo Molnar's technical incompetence. Really.
I expect everyone can draw the conclusions of their own. I've made mine. Ingo's a nice guy, but I don't think he's measuring the right things here. But how are you going to measure things like:
- mplayer using OpenGL renderer doesn't drop frames anymore when dragging and dropping the video window around in an OpenGL composited desktop
- Composite desktop effects like zoom and fade out don't stall for sub-second periods of time while there's CPU load in the background
- LMMS (a tool utilizing real-time sound synthesis) does not produce "pops", "crackles" and drops in the sound during real-time playback due to buffer under-runs
- Games like Doom 3 and such don't "freeze" periodically for small amounts of time (again for sub-second amounts) when something in the background grabs CPU time
