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Ubuntu debates usability changes

Ubuntu debates usability changes

Posted Mar 5, 2009 9:57 UTC (Thu) by k3ninho (subscriber, #50375)
Parent article: Ubuntu debates usability changes

I wonder if the real issue is how people learn to use the interface they're given. If there's a steep ramp (notification that says "Something happened. RTFM!"), then no-one will like the contribution made. If there's a walk-through, or guided example use of the notification system, then the adoption will be much higher.

Consider the portal gun in Portal: the first few levels are entirely about learning what the portal gun can do and how to do it. And the story is also structured to ensure that this happens. Therefore there is a need that the user experience teaches the user how to do things. Perhaps a tech demo (possibly of the widgets in the desktop environment toolkit) would be the right place to build a tutorial.


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Ubuntu debates usability changes

Posted Mar 5, 2009 14:50 UTC (Thu) by Frej (subscriber, #4165) [Link]

Games are single mission usage. You are actually playing a game, so whatever it does is feedback.

Notification from you OS while playing a game (or writing email) is annoying.

Ubuntu debates usability changes

Posted Mar 12, 2009 4:16 UTC (Thu) by thedevil (guest, #32913) [Link]

Apropos email: what's wrong with firing an email to root as a form of notification in cases like new updates?

Ubuntu debates usability changes

Posted Mar 12, 2009 6:59 UTC (Thu) by muwlgr (guest, #35359) [Link]

Oh, email is just so old-fashioned. The newly-invented wheel should indeed be square :>


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