KOceanSaver 0.3
[Posted February 18, 2009 by cook]
| From: |
| Justin Boss <justin-AT-rtechguys.com> |
| To: |
| kde-announce-apps <kde-announce-apps-AT-kde.org> |
| Subject: |
| KOceanSaver 0.3 |
| Date: |
| Wed, 18 Feb 2009 05:25:44 +0100 |
| Message-ID: |
| <b5dd0fcc6f053c211eb05b8c493edb9b@www.kde-apps.org> |
Name: KOceanSaver
Version: 0.3
Type: KDE Screensaver
Depend: KDE 4.x
License: GPL
Homepage: http://koceansaver.sourceforge.net/
More Info:
http://www.kde-apps.org/content/show.php?content=95863
Description:
An under water screen saver for KDE4
Thanks to John Stamp for your help.
If you have older hardware:
Change
Ocean::Ocean(QWidget *parent) :
QGLWidget(QGLFormat(QGL::SampleBuffers|QGL::AlphaChannel|QGL::DirectRendering),
parent)
to look like
Ocean::Ocean(QWidget *parent) : QGLWidget(parent)
todo:
config menu
resolution setting
opengl setting
number of each sea creature
sea creature swimming pattern
camera movement (swimming through seen)
How to Install:
1 install package "kdebase-workspace-dev"
2 download.
3 extract (tar -xzf "the file you downloaded")
4 change to the new directory (KOceanSaver)
5 run "qmake KOceanSaver.pro"
6 run "sudo make install"
Changelog:
1 Faster skeleton animation function for fish.
(this dropped CPU usage by half or more on my
computer even with wave added. Matrix is only
calculated once for each bone instead of once for
each vertex)
2 Added ocean surface with waves. (Please let me
know what you think)
3 Moved things around to make it more aesthetic
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