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KOceanSaver 0.3

From:  Justin Boss <justin-AT-rtechguys.com>
To:  kde-announce-apps <kde-announce-apps-AT-kde.org>
Subject:  KOceanSaver 0.3
Date:  Wed, 18 Feb 2009 05:25:44 +0100
Message-ID:  <b5dd0fcc6f053c211eb05b8c493edb9b@www.kde-apps.org>

Name: KOceanSaver
Version: 0.3
Type: KDE Screensaver
Depend: KDE 4.x
License: GPL
Homepage: http://koceansaver.sourceforge.net/
More Info:
http://www.kde-apps.org/content/show.php?content=95863

Description:
 An under water screen saver for KDE4
Thanks to  John Stamp for your help.

If you have older hardware:
Change

Ocean::Ocean(QWidget *parent) :
QGLWidget(QGLFormat(QGL::SampleBuffers|QGL::AlphaChannel|QGL::DirectRendering),
parent)
 
 to look like
 
 Ocean::Ocean(QWidget *parent) : QGLWidget(parent)


todo:
config menu
 resolution setting
 opengl setting
 number of each sea creature
 sea creature swimming pattern
 
 camera movement (swimming through seen)

How to Install:
1 install package "kdebase-workspace-dev"
2 download.
3 extract (tar -xzf "the file you downloaded")
4 change to the new directory (KOceanSaver)
5 run "qmake KOceanSaver.pro"
6 run "sudo make install"

Changelog:
 1 Faster skeleton animation function for fish.
(this dropped CPU usage by half or more on my
computer even with wave added. Matrix is only
calculated once for each bone instead of once for
each vertex)
2 Added ocean surface with waves. (Please let me
know what you think)
3 Moved things around to make it more aesthetic
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