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OpenAL omitted?

OpenAL omitted?

Posted Sep 28, 2008 8:01 UTC (Sun) by NinjaSeg (guest, #33460)
In reply to: OpenAL omitted? by drag
Parent article: A Guide Through The Linux Sound API Jungle

Erk, and actually, Carmack likes reinventing the wheel so much, that none of his game engines have ever used SDL. They use X11 and OSS/ALSA directly. Which off course means they end up getting things like fullscreen wrong. Grrrr... (Synergy fails miserably in Openarena in fullscreen. Also media keys don't work, though I think SDL fails that too last I checked, someday I need to write a patch...)


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OpenAL omitted?

Posted Oct 2, 2008 5:37 UTC (Thu) by drag (guest, #31333) [Link]

Ya. I am talking about the very latest stuff. Quake3 and other stuff around that era use this funky mmap thing that grew up out of the Doom DOS era.


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