OpenAL omitted?
OpenAL omitted?
Posted Sep 25, 2008 19:19 UTC (Thu) by drag (guest, #31333)In reply to: OpenAL omitted? by tetromino
Parent article: A Guide Through The Linux Sound API Jungle
> Where is OpenAL in Lennart's picture? It's the standard way of doing positional audio in modern games for Linux (SDL is only useful for basic 1980s-1990s style games), but Lennart does not mention it at all.
I wouldn't look down at SDL audio to much. Quake4 uses it, for example. (I think).
But it's probably worth mentioning.
