U.S. != world
U.S. != world
Posted Dec 12, 2007 22:59 UTC (Wed) by lambda (subscriber, #40735)In reply to: U.S. != world by khim
Parent article: Specifying codecs for the web
Yes, and what you need to remember is that Europe != world. Many of the major developers in question happen to be located in the US (Apple, Mozilla, Microsoft, etc), and so they are liable if they infringe on people's patents. The W3C is also in the US, and has a very strong policy against standardizing on anything that requires royalties or has patents that might require royalties. Furthermore, there has been a lot of pressure to allow software patents in the EU, so it's possible that at any time, a legislative decision will mean that even in Europe, x264 will be illegal.
