Crystal Space 0.96r003 available
[Posted March 3, 2003 by cook]
| From: |
| Jorrit Tyberghein <Jorrit.Tyberghein@uz.kuleuven.ac.be> |
| To: |
| news@voodooextreme.com, ptiseo@mediaone.net, john@gagames.com,
bobz@mr.net, news@bluesnews.com, news@linuxgames.com,
web@flipcode.com, news@telefragged.com, lwn@lwn.net, civax@mail.com,
matze@www.dough.org |
| Subject: |
| New release of Crystal Space: 0.96r003 |
| Date: |
| Fri, 28 Feb 2003 11:39:08 +0100 |
Crystal Space is an Open Source 3D Engine for GNU/Linux, Windows,
MacOS/X and other Unix flavors. It uses the LGPL license. Check out
http://crystal.sourceforge.net for more information.
Crystal Space 0.96r003 has been released. This release fixes a few
problems and issues present in the 0.96r002 release. Here is a brief
overview of some of the problems addressed by this release:
* On some drivers OpenGL incorrectly reports the maximum
texture size. CS now detects this case and uses a reasonable default.
* Several bugs were fixed in the ensocket networking plugin.
* PNG image loader now works on platforms with different structure
sizes.
* Map2CS outputs directly usable XML now. levtool is still needed to
improve performance.
* Bug fixed in OpenGL which could causes objects to disappear.
* Fullscreen in Windows/OpenGL works better now.
* Fixed memory leak in OpenGL.
* Fixed memory overwrite bug in Dynavis. This could cause crashes at
exit.
* Fixed several culling errors in Dynavis.
* Fixed dynamic ambient for objects using DrawPolygonMesh.
* Fixed ref counting problems in the DirectSound renderer.
* Fixed a bug in the AWS notebook.
* Fixed bugs in the sequence manager to ensure that operations are
fired in the right order.
* Added new csArray class.
* The localshadows flag for genmesh now works.
* 'ball' mesh object now implements iPolygonMesh (can be used for
collision detection).
* Static and pseudo-dynamic lighting recalculation is now a LOT
faster (several factors).
* Updating the color of a pseudo-dynamic light is also faster.
* Fixed several bugs in the console.
* Several smaller performance improvements.
* Several smaller bug fixes.
* Several configure/autoconf changes.
Greetings,
--
==============================================================================
Jorrit.Tyberghein@uz.kuleuven.ac.be, University Hospitals KU Leuven BELGIUM
While working his way along a wall he came to a huge door, which
artistically portrayed a group of prisoners apparently being given a
complete medical check-up [footnote: From a distance it did, anyway.
Close to, no].
-- Rincewind visits the Tezumen tribe
(Terry Pratchett, Eric)
==============================================================================