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Crystal Space 0.96r003 available

From:  Jorrit Tyberghein <Jorrit.Tyberghein@uz.kuleuven.ac.be>
To:  news@voodooextreme.com, ptiseo@mediaone.net, john@gagames.com, bobz@mr.net, news@bluesnews.com, news@linuxgames.com, web@flipcode.com, news@telefragged.com, lwn@lwn.net, civax@mail.com, matze@www.dough.org
Subject:  New release of Crystal Space: 0.96r003
Date:  Fri, 28 Feb 2003 11:39:08 +0100

Crystal Space is an Open Source 3D Engine for GNU/Linux, Windows,
MacOS/X and other Unix flavors. It uses the LGPL license. Check out
http://crystal.sourceforge.net for more information.

Crystal Space 0.96r003 has been released. This release fixes a few 
problems and issues present in the 0.96r002 release. Here is a brief 
overview of some of the problems addressed by this release:

    * On some drivers OpenGL incorrectly reports the maximum
      texture size. CS now detects this case and uses a reasonable default.
    * Several bugs were fixed in the ensocket networking plugin.
    * PNG image loader now works on platforms with different structure 
sizes.
    * Map2CS outputs directly usable XML now. levtool is still needed to 
improve performance.
    * Bug fixed in OpenGL which could causes objects to disappear.
    * Fullscreen in Windows/OpenGL works better now.
    * Fixed memory leak in OpenGL.
    * Fixed memory overwrite bug in Dynavis. This could cause crashes at 
exit.
    * Fixed several culling errors in Dynavis.
    * Fixed dynamic ambient for objects using DrawPolygonMesh.
    * Fixed ref counting problems in the DirectSound renderer.
    * Fixed a bug in the AWS notebook.
    * Fixed bugs in the sequence manager to ensure that operations are 
fired in the right order.
    * Added new csArray class.
    * The localshadows flag for genmesh now works.
    * 'ball' mesh object now implements iPolygonMesh (can be used for 
collision detection).
    * Static and pseudo-dynamic lighting recalculation is now a LOT 
faster (several factors).
    * Updating the color of a pseudo-dynamic light is also faster.
    * Fixed several bugs in the console.
    * Several smaller performance improvements.
    * Several smaller bug fixes.
    * Several configure/autoconf changes.

Greetings,

-- 
==============================================================================
Jorrit.Tyberghein@uz.kuleuven.ac.be, University Hospitals KU Leuven BELGIUM

While working his way along a wall he came to a huge door, which
artistically portrayed a group of prisoners apparently being given a
complete medical check-up [footnote: From a distance it did, anyway. 
Close to, no].
        -- Rincewind visits the Tezumen tribe
           (Terry Pratchett, Eric)
==============================================================================





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