Plone 3.0-beta1 is out
[Posted March 27, 2007 by cook]
| From: |
| Wichert Akkerman <wichert-AT-wiggy.net> |
| To: |
| plone-users-AT-lists.sourceforge.net,
plone-developers-AT-lists.sourceforge.net |
| Subject: |
| Plone 3.0-beta1 is out |
| Date: |
| Tue, 27 Mar 2007 01:33:18 +0200 |
| Cc: |
| lwn-AT-lwn.net |
I'm happy to be able to announce the Plone 3.0-beta1 release. With this
release the Plone 3.0 tree is now feature complete: all new features are
included this release. Some are optional and not enabled by default
(iterate staging, OpenID authentication, the new NuPlone skin).
The major changes since the alpha2 release are:
* Zope 2.10.3 is now required.
* CMF 2.1-beta is now used. All Plone core products have been updated
to register their tools as utilities, allowing them to be accessed
through (get|query)Utility now that getToolByName has been deprecated.
* plone.session has been improved to use a ring of secrets instead of
a single secret and is now used for to manage session cookies. This
means that session cookies are now a lot more secure.
* a number of performance improvements have been made, making this
release a lot faster than 3.0-alpha2
* a lot of user interface elements have been cleaned up
* a simple method to add javascript for website traffic analysis tools
like Google Analytics has been added to the control panel.
* the long unsupported Plone Tableless skin has been removed
* Google/MSN/Yahoo site map support has been added.
Please make sure to read the release notes when installing Plone
3.0-beta1.
Now that Plone 3.0 is feature complete our attention will shift from
development to bug-fixing and documentation will be needed; it is our
goal to make this the most stable and best documented Plone release yet.
If you are starting on a new Plone project you are encouraged to start
working with the Plone 3.0 tree. This will make sure that your project
will up to date with the latest Plone release, and will help us a lot
in making sure that Plone 3 is put through its paces by as many people
in as many different environments as possible.
Regards,
Wichert.
--
Wichert Akkerman <wichert@wiggy.net> It is simple to make things.
http://www.wiggy.net/ It is hard to make things simple.