Compiling something (zsnes I think?) with gcc 4.1.1 caused it to consume 2.8 gigabytes of heap for one .c file. Granted, gcc had some kind of memory consuming logic error, but if I wanted to compile that file, that's the ram I needed to give it.
My 2GiB of RAM machine was not enough, even with the 512MiB of swap it normally has. I enabled some additional temporary swap to get past the hump.
For the record gcc 4.1.2 resolved the issue, but it was not available at the time.
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