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Two open gaming platform efforts

Two open gaming platform efforts

Posted Jan 24, 2007 9:34 UTC (Wed) by Janne (guest, #40891)
In reply to: Two open gaming platform efforts by elanthis
Parent article: Two open gaming platform efforts

"Why put up with that when you can just stick a disc in your console, turn it on, and be playing a very stable game in under a minute?"

Because consoles absolutely, positively suck for certain types of games?


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Two open gaming platform efforts

Posted Jan 25, 2007 0:23 UTC (Thu) by drag (guest, #31333) [Link]

Add a keyboard and mouse to consoles.. Now they don't suck for those types of games.

Realy, it's not that difficult.

To put it into perspective:
Computer game sales peaked in 1999 with about 1.9billion dollars worth of sales. Since then you had a gradual and consistant decline in sales to were it's now down below 1994 levels with 2006 sales of about 970 million dollars. (this is US sales)

The top 10 games, in terms of sales for the PC are:
1. World Of Warcraft, Vivendi
2. The Sims 2, EA
3. The Sims 2: Open For Business Expansion Pack, EA
4. Star Wars: Empire At War, LucasArts
5. The Sims 2 Pets Expansion Pack, EA
6. The Elder Scrolls IV: Oblivion, Take-Two Interactive Software
7. Age Of Empires III, Microsoft
8. The Sims 2 Family Fun Stuff Expansion Pack, EA
9. Civilization IV, Take-Two
10. The Sims 2 Nightlife Expansion Pack, EA

It's pretty bad when one game gets 2, 3, 5, 8, AND 10 spots in all the same year.

Now for computer games, world wide, it's slightly over 1.1 billion dollars. For console/portable games it's around 12Billion dollars worth of sales.

http://www.philsteinmeyer.com/40/retail-pc-game-sales-off...

game divided up by sales and usage:
http://theesa.com/facts/sales_genre_data.php

For online stuff you have over 60% of people's time spent on puzzles and browser-based mini games.


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