No it's not. The true solution is not to have a business model which depends on computers not to copy stuff. [...] Why not have a business model like Red Hat's where copying is a Good Thing?
I don't see the connection. Second Life is a game. People want to pretend they are in the real world there. In the real world you can't arbitrarily copy physical objects.
Secondly, it is not clear at all how such a business model can be applied to a game and whether it would be profitable. AFAIK, RedHat makes most of its money from support for corporate customers. Again - nothing to do with Second Life's customers.
Besides, "trusted" computing is just as likely to fall to some sort of class break as any previous attempt to do the same (eg. Xbox and numerous other game consoles, printer port dongles, strangely formatted floppy disks, etc. etc.)
Don't get me wrong. I want this to happen. I hate trusted computing. However, XBox was only Microsoft's first attempt in trusted computing. They are bound to get better at it and it will become progressively harder to break their next attempts. For example if everything is on a single chip, it is practically unbreakable.
Even now most people wouldn't/couldn't do the required hardware modifications themselves and in some countries it is illegal to sell already cracked consoles. On top of that in the US it is probably illegal to crack your own console ...
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