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Second Life and Open Source

Second Life and Open Source

Posted Dec 19, 2006 16:44 UTC (Tue) by JonoPrice (guest, #23155)
In reply to: Second Life and Open Source by piman
Parent article: Second Life and Open Source

Apparently you haven't seen what Microsoft, of all parties, is up to with Xbox Live Arcade and XNA, then. It's designed around letting small hungry shops release innovative games with as little overhead and as large a market as possible.
It might look like it is designed around that, but it isn't really. In order to be able to play games developed under XNA, you need a PC and a subscription to Microsoft's service that allows XNA games to be played on an XBOX360. Then Microsoft selects the ones that it wants to publish more widely - how is this any more likely to produce innovation than the current situation.

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