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Second Life and Open Source

Second Life and Open Source

Posted Dec 17, 2006 21:00 UTC (Sun) by joey (subscriber, #328)
In reply to: Second Life and Open Source by drag
Parent article: Second Life and Open Source

I like how you think -- this is why I've stopped trying to develop MOO engines for now. I tried to imagine the most amazing, empowering, decrentralised, integrated with the real world MOO I could, and I ended up with something not unlike the web (and rather scarily close to microsoft's land of virii).


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Second Life and Open Source

Posted Dec 22, 2006 20:30 UTC (Fri) by petetron (guest, #8495) [Link]

I'd be interested in talking to you about your experience and designs with MOOs -- it sounds like you've given this some real thought, and I'm curious how it might relate to my own work on VOS (http://interreality.org) (see also my comment above).


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