Where have we heard this before?
Where have we heard this before?
Posted Aug 19, 2006 5:44 UTC (Sat) by GreyWizard (guest, #1026)In reply to: X.org, distributors, and proprietary modules by piman
Parent article: X.org, distributors, and proprietary modules
We're lucky compilers and kernels don't need a unified vision and various skill sets. Such things are easy to make compared to proprietary games that never crash, scale from wrist watches to supercomputers and protect sensitive data from determined attackers. Word processors and web browsers are never at disadvantage when most peole are using a different product since proprietary formats and incomplete support for standards is impossible. Programmers working in their spare time could never be motivated to make games, which most of us find boring. Plus games need artwork and music which no one would create without compensation. We all know how easy it is for talented artists and musicians to find work.
Where have we heard this before?
Back in the early 1990's the conventional wisdom said the Linux kernel was a pale, puny toy compared to giants like AIX, HPUX and Solaris. Maybe it was a fun hobby, but it could never catch up to legions of professional developers since no one could ever get paid to work on free software. Several giant corpses later, the last proprietary Unix standing has itself turned to free software to compete for developers. Usable desktop environments were supposed to be beyond us too, until we made some. For a while pundits couldn't stop talking about how we could never catch up to proprietary desktops, but they've stopped now. We have working demonstrations of impressive three dimensional features proprietary systems can't yet match.
And so on and so forth. Be patient. We'll get around to remaking the game industry in due time.
