X.org, distributors, and proprietary modules
X.org, distributors, and proprietary modules
Posted Aug 15, 2006 20:17 UTC (Tue) by drag (guest, #31333)In reply to: X.org, distributors, and proprietary modules by wilck
Parent article: X.org, distributors, and proprietary modules
Like I said before,
If your looking for commercial games support to drive Linux adoption rates your going to be sadly dissapointed.
It WILL NEVER HAPPEN.
You know why? Becuase Linux is Free software.
Who are the big game developers nowadays?
EA? Microsoft? Valve?
I mean seriously. These guys hate linux. They are so pro-closed source, pro-propriatory that's it's not even funny. They will never volentarially support Linux. Not even if Linux had 10 percent of the game market. Not even if there was a demand for it.
If Linux succeeds they loose a lot. They like the status quo, they like the control they have over the market, over the platform, over the hardware. They don't want it to change. They are making money hand over fist and they don't want to risk it.
Would you?
If even partially the goal of people like FSF or GNU are relalised they they would probably face huge financial losses. You'd have better luck trying to get SCO to open source OpenUnix.
Beleive it or not the #1 or #2 people own computers at home is to play video games.
Sure young people with free time are targetted by big game makers, but only becuase young people are easy to manipulate. Easy to sell to.
However the vast majority of people who own a computer don't look at computer gaming magazines. They don't go out and by a fancy gaming video card. They just want to have fun after work for a hour or so, that's all.
