X.org, distributors, and proprietary modules
X.org, distributors, and proprietary modules
Posted Aug 15, 2006 9:37 UTC (Tue) by elanthis (guest, #6227)In reply to: X.org, distributors, and proprietary modules by drag
Parent article: X.org, distributors, and proprietary modules
"With open source games they can actually DO that."
No, no they cannot. Entire teams of artists, musicians, and veteran game coders take many months or years to push out even mediocre games these days.
Even given that I know how to code, which I do, I still completely lack the time or resources to make my ideal game, and there certainly isn't an OSS game I could springboard off of. I'd have to do everything from the ground up.
The only games that OSS is even close to catching up on is FPS games and "classic" games. Modern action games, modern platformers, modern adventure games, and modern RPGs are all far beyond anything any OSS offering has even come close to producing.
