FairPlay: Case study on why content providers hate DRM too
FairPlay: Case study on why content providers hate DRM too
Posted Aug 6, 2006 7:46 UTC (Sun) by jsarets (guest, #39560)Parent article: A Five Minute Guide to Opposing DRM (Linux Journal)
Theoretically we live in a world where overly restrictive products and services are rejected in the marketplace. In practice, however, consumers are willing to put up with quite a bit of abuse. In the content business, the big providers have every reason to believe the public with buy their cripplewear without much resistance.
Therefore, it is more useful to consider the downsides of DRM from the perspective of the content providers. When the dust settles on this issue, it will be the content providers that determine the future of DRM.
To investigate DRM from their perspective, we look at the most popular modern (read: not CSS) DRM system, Apple's FairPlay. Apple implemented just enough protections to make the content providers happy but not screw over customers that horribly. Its restrictions are surprisingly mild, albeit quite arbitrary in many ways, and there's the obvious CD loophole. I guess you could say that Apple did DRM right, and they're laughing all the way to the bank.
The most important property of this DRM implementation is that it is a single-vendor system. Only Apple can license a 3rd-party device that decodes FairPlay-protected media. In contrast to Apple's lax DRM restrictions, their licensing policy can best be described as paranoid. I refer you to the case of the Motorola ROKR disaster.
Apple didn't create FairPlay to protect the IP rights of the media industry, they created it to sell iPods. Apple is not a media company, they sell lifestyle devices. FairPlay is a carefully designed business ploy to sell a couple billion mp3 players at about $299 apiece--and make suckers out of the record industry in the process.
Hollywood took the bait, licensing much of their audio portfolios for distribution on iTunes. They thought that FairPlay would help protect their IP, but instead it give Apple a near monopoly in online music distribution. The record companies can license their portfolio to play on other players, but they can't let their customers play their FairPlay-protected music on anything other than an iPod. In the US, that would be a violation of the DMCA.
Apple calls the shots, sets the price, and controls the licensing. I refer you to a mental image of Steve Jobs laughing hysterically at the requests for tiered pricing. This quite an uncomfortable business relationship for the record companies, especially since for Apple, the iTunes revenue is just gravy on top of the already profitable iPod business.
Between FairPlay, the Sony rootkit, and the competing DRM systems in the HD media market, the content industry must be about ready to commit DRM to the history books as the failed experiment that many of us always knew it was.
