How many resources for professional graphics
How many resources for professional graphics
Posted Jun 13, 2025 18:36 UTC (Fri) by raven667 (subscriber, #5198)Parent article: Ubuntu 25.10 to drop support for GNOME on Xorg
I don't feel the need to wade into and repeat the arguments about what flavor the pixels are (it's only Unix graphics of it comes from the X11 region, otherwise it's just sparkling Microsoft) but I think it's useful to understand some differences between the last 10-20y and the previous 20y, IMO when X11 was stabilized and became the standard display tech across Unix, replacing proprietary systems from HP, DEC, Sun, IBM and others there was a lot of big companies with commercial interest in selling high powered graphical workstations who funded the effort to build the X11 ecosystem including all the detail work accessibility, UX testing, QA, etc and that made it so beloved of so many people here. I don't see Wayland (which is a better fit for the Linux graphics stack and how GPUs have worked for 20y) as having the same kind of resources behind it as the decades and billions of dollars thatade X11. Wayland has some fine developers some of whom are full-time and some commerce and specific vertical industries which depends on it but it's still much closer to a volunteer project than its nearest analog the Apple Quartz stack on MacOSX Unix, there is no Sun trying to sell SunRay terminals that depend on it, and it kind of missed the timing to be used for Android or ChromeOS. If there was more pressure then it wouldn't take years to agree to protocol extension proposals and conventions between the major desktops, those disagreements would be forcibly resolved in weeks or months at most because no one shipping product has time/money to spend waiting for consensus, the environment which created the ICCCM conventions isn't the environment today.
I'm just an armchair opinion-haver though, maybe someone more knowledgeable can elaborate and tell me how and why I'm wrong ;-)
