On his blog, Boudewijn Rempt has an interesting
walk down memory lane about the history of the
Krita digital painting program. It started its life in 1998 as a Qt wrapper around GIMP, called "kimp", though the first real Krita code came from a KOffice application called KImage, which changed to KImageShop, Krayon, and, finally, in 2002, Krita (Swedish for crayon). His account has controversies, flame wars, development setbacks, and more, resulting in the high-quality application that we have today.
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I didn't know C++ back then, but neither was I a novice programmer. I'd been earning the daily bread for me and my family for about ten years, first as an Oracle PL/SQL developer, then Visual Basic, then Java. I had written and gotten published a book on Python and Qt, so I knew Qt as well. I had no experience with graphics, though...
In October 2003 it was not possible to paint with Krita: all tools except for the layer move tool had been disabled. The paint tool was the first thing I worked on, and I was very proud when I had a tool that could place squares on the canvas -- and the size of the squares was sensitive to the tablet pressure!"
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