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Free drivers for ARM graphics

Free drivers for ARM graphics

Posted Sep 28, 2013 4:00 UTC (Sat) by dlang (✭ supporter ✭, #313)
In reply to: Free drivers for ARM graphics by robclark
Parent article: Free drivers for ARM graphics

Thanks for the clarification.

What is it that defines a "graphics driver" as far as you are concerned?

my view has been that whatever code the OS needs to run to get the pixels on the screen would be the graphics driver and it doesn't matter if the mechanism to control the bits is bit manipulation in video memory (i.e. framebuffer), passing openGL commands directly to the GPU, or even selecting which characters to put where to implement 'graphics' on a vt100 screen.


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Free drivers for ARM graphics

Posted Sep 28, 2013 12:05 UTC (Sat) by robclark (subscriber, #74945) [Link]

To me, a graphics driver is something that drives the hardware, lets me implement new extensions and compiler features, fix bugs that effect me, etc.

opengl is too high level, especially when you take glsl into account.

The closest equivalent in a more traditional gpu architecture to what is open in rp-i would be an open EGL layer (which would let you implement support for wayland or some new window system). The r-pi does have some advantage that libc version isn't a problem, but even that isn't too big of an issue w/ something like libhybris (which would be a considerably more simple thing if it didn't have to emulate one EGL on top of another).

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