Posted Sep 24, 2013 4:56 UTC (Tue) by imunsie (subscriber, #68550)
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Network gaming has been around for a long time and is something that Steam has already got nailed - it may be mentioned in the anticipated Steam Box announce as it does differentiate that from the (common) Console/PC network segregation, but won't have an announce of it's own.
My guess is one of the next two announces will be a new game controller and the other will either be a Steam box console and/or a partnership with other vendors to produce a range of SteamOS compatible living room PCs.
Steam Big Picture mode already works with many existing controllers (The XBox 360 controller seems to be the most recommended), but they have previously indicated that they are very interested in advancing this area. We know their R&D has been churning away, but other than "motion is overrated" and "biometrics are interesting" we don't know any details yet.
As I see it these are the three pillars of a living room gaming PC - Software, hardware and a way to interact with it, but we'll find out more later in the week.
Valve launches SteamOS
Posted Sep 24, 2013 16:51 UTC (Tue) by rahvin (subscriber, #16953)
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The smartest thing they could do is engage the OEM's with this. Don't build the hardware, only certify it. With Microsoft doing their damnedest to alienate the OEM/ODM groups this might be the perfect time to engage them.
Valve launches SteamOS
Posted Sep 25, 2013 18:15 UTC (Wed) by Cyberax (✭ supporter ✭, #52523)
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Aaaaand they did exactly this. Valve itself is going to build a reference implementation and OEMs are going to be building the end-user devices.
This is looking good.
Valve launches SteamOS
Posted Sep 24, 2013 9:31 UTC (Tue) by Otus (guest, #67685)
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> And O | O could perhaps be network gaming?
Or streaming? Perhaps something like Chromecast, but for Steam?
Valve launches SteamOS
Posted Sep 24, 2013 10:45 UTC (Tue) by HIGHGuY (subscriber, #62277)
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That's what I read elsewhere as well.
The idea is that Windows-only games can be streamed over the local network to a SteamOS or Steam-on-Linux machine.
Valve launches SteamOS
Posted Sep 24, 2013 14:23 UTC (Tue) by nye (guest, #51576)
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They've already confirmed that as part of this announcement.
Valve launches SteamOS
Posted Sep 24, 2013 18:16 UTC (Tue) by Otus (guest, #67685)
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> They've already confirmed that as part of this announcement.
They confirmed the feature for SteamOS, but they've announced no products.
Valve launches SteamOS
Posted Sep 24, 2013 21:38 UTC (Tue) by jspaleta (subscriber, #50639)
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They've also not released even a beta of the OS...so meh.
Honestly, I'm just entirely desensitized to technology announcements that don't actually involve a demo of the technology being announced.
It's hard for me to be excited by yesterday's announcement considering there's nothing tangible..not even a closed beta to sign up for or small private demo shown to tech laypress or pundits..something to show anyone outside of the Valve fenceline that this is a real thing.
I've seen so many such tech announcements over the years...not tied to any actual roll-out or teaser implementation, that never actually materialized, that I just don't have any enthusiasm left in the tank for this sort of technology-less technology announcement. Maybe its just me.
Hopefully the rest of the announcements this week will come with something tangible for someone to interact with so they can get authentically exciting by the technology and share that excitement.
-jef
Valve launches SteamOS
Posted Sep 25, 2013 17:26 UTC (Wed) by mathstuf (subscriber, #69389)
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If today's (or Friday's) announcement is the SteamBox, that's when I'd expect something like "here's the hardware we guarantee" (the official SteamBox) and "here's the minimum required hardware you'll need to run it yourself" (the "random " SteamBox you build from parts). I don't think releasing the code/binary/whatever before the minimum required hardware list would be the best idea.
Valve's PR isn't…orthodox, but I would also expect to see *something* by the end of the week.
Valve launches SteamOS
Posted Sep 25, 2013 17:32 UTC (Wed) by mikemol (subscriber, #83507)
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I think your comment about published standards is spot-on. "Here's the minimum you'll need for this degree of functionality."
Supplemented with performance metrics (like the "Windows Experience" metric set in Vista and up) and feature presence tests, and you can automate compatibility by encouraging developers to put performance and feature requirements in package manifests. You might even go so far as to warn the user if they want to run a game for which their system is on the edge of supported specs.
It would help with things like "why is this game so sloow?" "You see that yellow marker next to the title? That means your system isn't fast enough to run that game at the visuals preferences you set in your global settings. Don't ignore that yellow marker."