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Why Steam on Linux matters for non-gamers

Why Steam on Linux matters for non-gamers

Posted Sep 22, 2013 18:20 UTC (Sun) by lsl (subscriber, #86508)
In reply to: Why Steam on Linux matters for non-gamers by khim
Parent article: Why Steam on Linux matters for non-gamers

> it's almost impossible to push your software via regular distribution unless you publish it under open-source license first.

That, too, is a good thing. Think about it: Why would I make random code part of my product that I can't fix and can't even _look_at_ to determine what it actually does? This is crazy.


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Why Steam on Linux matters for non-gamers

Posted Sep 22, 2013 19:11 UTC (Sun) by khim (subscriber, #9252) [Link]

Why would I make random code part of my product that I can't fix and can't even _look_at_ to determine what it actually does?

Why should it be part of your product? Why distribution can not play the role, of, you know, distribution mechanism and give me the ability to install the software I want and bug the author of said software in case of error? Why must everything pass via the distribution's buildfarm? If you don't want to have your good name “tarnished” by such an awful thing as a popular game or a usable CAD then create separate channel (as Ubuntu did).

Leave “there should only be FOSS” craziness to gNewSense—at least these guys don't pretend they make something Joe Average can use. I respect these guys as much as Free60 or KolibriO guys: they are creating something they like, they know that what they are creating will never be a mainstream… and they are Ok with that. Fine. That I can understand. But when you create general-purpose operating system why don't you make it, you know, general-purpose?

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