Why Steam on Linux matters for non-gamers
Posted Sep 22, 2013 17:03 UTC (Sun) by
khim (subscriber, #9252)
In reply to:
Why Steam on Linux matters for non-gamers by krake
Parent article:
Why Steam on Linux matters for non-gamers
IOW: you don't know anything about how distributions work, you don't know anything about their strength and weaknesses and you only assume they behave in some way you expect them to behave.
Sorry to disappoint you, but they don't behave like you would expect, delays measured in months and years are not uncommon (as I've already pointed out) and it's almost impossible to push your software via regular distribution unless you publish it under open-source license first.
The most you can expect is to build your software in form of the package suitable for some Linux distribution (using OpenSUSE Build Service or anything else) and then try to convince people to download your stuff from your server and then manually install it.
There exist analogues of the App Stores for Linux (Ubuntu's shop is one example), but these are separate entities and they were brought to this world after rise of Steam and AppStores, not before. And they still are not as easy to use as their counterparts from MacOS/Windows and mobile world (as SDK is still in preview state, e.g.)
Well, that's something. It took a decade (Steam is over 10 years old, remember?) for the Linux guys to finally grok the difference between distributions and AppStores, hopefully it'll take less then 10 years to finally catch up with the rest of the world on the availability and usability side.
P.S. The really funny thing is that first Linux App Store was created before Steam, but of course everyone derided it and insisted that they don't need anything like that when they have regular Linux distributions where, you know, "community" is in charge, not actual developer of the software. Because, you know, one can not trust developer (which is, ironically, true to some extent, but then developers can only stand so much abuse till they leave… and to offer highest amount of abuse and least lucrative users was not a winning combination).
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