3.12 merge window, part 2
Posted Sep 12, 2013 14:13 UTC (Thu) by
lambda (subscriber, #40735)
In reply to:
3.12 merge window, part 2 by jnareb
Parent article:
3.12 merge window, part 2
I think that this comment from the blog post answers that question:
With custom heuristics. There is currently no notion of “speed” in the DRM API, but afair Ian was implementing an OpenGL extension to give some useful information to the user. So you could just open all render-nodes, see what they provide and then use them.
Basically, the answer is that you open up each render node, query it for its capabilities, and then use the appropriate one for your task.
(
Log in to post comments)