OpenGL ES 2 for Android--New from Pragmatic Bookshelf
[Posted July 31, 2013 by ris]
| From: |
| Adam Flaherty <pragprogpr-AT-post.oreilly.com> |
| To: |
| lwn-AT-lwn.net |
| Subject: |
| New to Review: 'OpenGL ES 2 for Android' from Pragmatic Bookshelf |
| Date: |
| Wed, 31 Jul 2013 10:00:47 -0700 |
| Message-ID: |
| <1375290047.18417.0.433200@post.oreilly.com> |
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| Article, Thread
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OpenGL ES 2 for Android--New from Pragmatic Bookshelf
A Quick-Start Guide
Raleigh, NC--Android is booming like never before, with millions of devices shipping every day.
It's never been a better time to learn how to create your own 3D games and live wallpaper for
Android.
In "OpenGL ES 2 for Android: A Quick-Start Guide" (Pragmatic Bookshelf, $38) readers will find out
all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much
more feature-rich than its predecessor.
http://post.oreilly.com/rd/9z1zauefsn77aurdsttd2bqn8icq24...
If you can program in Java and you have a creative vision that you'd like to share with the world,
then this is the book for you.
This full-color book will teach you everything you need to know to create compelling graphics on
Android. You'll learn the basics of OpenGL by building a simple game of air hockey, and along the
way, you'll see how to initialize OpenGL and program the graphics pipeline using shaders. Each
lesson builds upon the one before it, as you add colors, shading, 3D projections, touch
interaction, and more.
Then, you'll find out how to turn your idea into a live wallpaper that can run on the home screen.
You'll learn about more advanced effects involving particles, lighting models, and the depth
buffer. You'll understand what to look for when debugging your program, and what to watch out for
when deploying to the market.
OpenGL can be somewhat of a dark art to the uninitiated. As you read this book, you'll learn each
new concept from first principles. You won't just learn about a feature; you'll also understand how
it works, and why it works the way it does. Everything you learn is forward-compatible with the
just-released OpenGL ES 3, and you can even apply these techniques to other platforms, such as iOS
or HTML5 WebGL.
For a review copy or more information please email pragprogpr@oreilly.com. Please include your
delivery address and contact information.
About the Author
Kevin Brothaler is the founder of Digipom, a mobile software development shop. He has extensive
experience in Android development, and he also manages "Learn OpenGL
ES":http://post.oreilly.com/rd/9z1z3vlj1h0ai0jnqqoe0ndu7svnd3..., an online set of OpenGL
tutorials for Android and WebGL.
View Kevin Brothaler's full profile page.
http://post.oreilly.com/rd/9z1zdnknvqel8bcd3jqoiovv7dtht1...
Additional Resources
For more information about the book, including: code, errata, discussions, full table of contents,
excerpts from the book and more, see the catalog page for "OpenGL ES 2 for Android."
http://post.oreilly.com/rd/9z1zea16a617sarmqj2a7n9seodo85...
OpenGL ES 2 for Android
http://post.oreilly.com/rd/9z1zvhrq06t3lki114cid0co0r643q...
Publisher: Pragmatic Bookshelf
By Kevin Brothaler
Print ISBN: 9781937785345
Pages: 325
Print Price: $38.00
order@oreilly.com
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1-707-827-7000
About Pragmatic Bookshelf
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