Kroah-Hartman: AF_BUS, D-Bus, and the Linux kernel
Posted Feb 21, 2013 9:18 UTC (Thu) by
khim (subscriber, #9252)
In reply to:
Kroah-Hartman: AF_BUS, D-Bus, and the Linux kernel by elanthis
Parent article:
Kroah-Hartman: AF_BUS, D-Bus, and the Linux kernel
The only games which "make way more use of the hardware in consoles" are exclusives like Uncharted where you really can throw away all these HSA discussions and code to bare metal. Most cross-platform games (and very few games are exclusives nowadays) are better in XBox360 because it's hardware is closer to PC and usually you don't need 10x more powerful PC to beat the console game in quality (2x is more then enough) which implies that these "micro-optimizations and tricks" are not all that popular. They are used in some "computationally heavy" places (because otherwise game will just not work on console) but most of the time it's just plain simple reduction in quality (number and size of textures, etc) till you have the required FPS. And of course there are no HSA or "bare metal" access: it's OpenGL or Direct3D on consoles, too.
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