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LCE: Don't play dice with random numbers

LCE: Don't play dice with random numbers

Posted Nov 26, 2012 22:19 UTC (Mon) by BenHutchings (subscriber, #37955)
In reply to: LCE: Don't play dice with random numbers by gmaxwell
Parent article: LCE: Don't play dice with random numbers

...concerns about the quality of the random data from most drivers resulted in their contributions from the pool being removed.

This was also changed recently: all IRQs now contribute to the random pool, but with very little entropy credited (something like 1 bit per 64 IRQs).


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LCE: Don't play dice with random numbers

Posted Nov 27, 2012 8:44 UTC (Tue) by kleptog (subscriber, #1183) [Link]

Hurrah! This is better. The timer interrupt on modern systems can produce something indistinguishable from random given a high enough precision time source. Of course, you don't actually know it's random so you can't credit it, but it will definitely help the generation of unpredictable numbers on otherwise quiet systems.

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