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Seeking Enlightenment (The H)

Seeking Enlightenment (The H)

Posted Nov 2, 2012 23:01 UTC (Fri) by raven667 (subscriber, #5198)
In reply to: Seeking Enlightenment (The H) by pboddie
Parent article: Seeking Enlightenment (The H)

I don't think the "wobbly windows" phenomenon has anything to do with UX designers or usability testing and everything to do with developers coding the feature just because they could.

As far as new accelerated graphics capabilities enabling new UI constructs, I would say that drop shadows titlebar fading on windows are useful for subtly hinting which is the active window. A big one would be Expose-style window management which is very useful. Animations on program start/minimize and desktop change can also be useful to help leverage spatial memory which is useful to some

Many of the UI additions which are the most helpful can be the most subtle though, the flashy stuff is probably more about showing off the technology than any kind of professional UX design.


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Seeking Enlightenment (The H)

Posted Nov 3, 2012 16:54 UTC (Sat) by pboddie (subscriber, #50784) [Link]

Your point about spatial memory is a good one, and I'm willing to concede that I'm arguing against myself in that visual feedback is a useful thing to provide to users and such feedback often needs improvements in hardware capabilities. In fact, I missed out the feature that was even more important than moving and resizing when applying "solid movement" of screen content: scrolling. Having immediate feedback when scrolling a window using a scroll bar is the difference between a usable application and a frustrating one.

I don't see the ubiquitous "cover flow" and "reflections on a shiny horizontal surface" to be visual feedback improvements in the same league, somehow.

Seeking Enlightenment (The H)

Posted Nov 5, 2012 11:07 UTC (Mon) by sebas (subscriber, #51660) [Link]

So you're essentially saying that "useless animations are useless". I agree with that. :)

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