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XDC2012: OpenGL futures

XDC2012: OpenGL futures

Posted Oct 11, 2012 10:18 UTC (Thu) by nix (subscriber, #2304)
In reply to: XDC2012: OpenGL futures by khim
Parent article: XDC2012: OpenGL futures

Of course, you don't need Wayland for that -- as Eric pointed out, you can implement the send-images-over-the-wire thing without changing anything about the current user-visible API/ABI. It's not like the clients care where the rendering is being performed: they just care that it *is* performed.

The answer to everything is not always "Wayland".


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XDC2012: OpenGL futures

Posted Oct 12, 2012 15:40 UTC (Fri) by khim (subscriber, #9252) [Link]

That's why I've said something like Wayland. I'm pretty sure it's possible to build system which does rendering locally and is backward-compatible, too. Do we want that? That's different question.

XDC2012: OpenGL futures

Posted Oct 12, 2012 15:59 UTC (Fri) by raven667 (subscriber, #5198) [Link]

Backward compatible with X? The X server can output to Wayland just fine AFAIK so there should be no trouble continuing to use the X protocol for as long as you wish. It's backwards compatible in much the same way XQuartz provides compatibility.

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