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Calligra 2.5 released

Calligra 2.5 released

Posted Aug 14, 2012 3:56 UTC (Tue) by cmccabe (guest, #60281)
In reply to: Calligra 2.5 released by drag
Parent article: Calligra 2.5 released

> Yeah; You would think that a popular open source application on
> Windows would get more attention from developers then a the Linux
> version does.

Ultimately developers do what's fun for them. And there's nothing wrong with that.

If you want to get involved with a Windows port of these applications, I'm sure that they'd be happy to accept your assistance!

I'm curious how these projects are going to handle the fact that the latest version of Visual Studio is not available for no cost.
http://arstechnica.com/information-technology/2012/05/no-...


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Calligra 2.5 released

Posted Aug 14, 2012 8:11 UTC (Tue) by boudewijn (subscriber, #14185) [Link]

Actually, Visual Studio isn't necessary -- not even the Microsoft SDK. The Qt SDK comes with Mingw32 out of the box, and that's also the default option for the kde emerge system, which basically builds all the dependent libraries, from libjpeg to openexr, from lcms to libz. It has the advantage of not needing the weird set of C-libraries that you get with each new msvc version, but the disadvantage that apps start much slower.

Calligra 2.5 released

Posted Aug 14, 2012 13:27 UTC (Tue) by drag (subscriber, #31333) [Link]

> If you want to get involved with a Windows port of these applications, I'm sure that they'd be happy to accept your assistance!

Cross platform stuff really isn't that interesting to me. I'd rather program games in Blender (which will take care of popular platform compatiblity for me, hopefully)

If I was going to right cross-platform apps it would be written in Javascript and HTML with a server backend in Python or Java... not so much a fan of C++.

:-)

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