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McCann: Cross Cut [the future of Nautilus]

McCann: Cross Cut [the future of Nautilus]

Posted Aug 5, 2012 9:54 UTC (Sun) by nix (subscriber, #2304)
In reply to: McCann: Cross Cut [the future of Nautilus] by slashdot
Parent article: McCann: Cross Cut [the future of Nautilus]

"Sometimes is just not possible to add new functionality without first making some room" (which is just bullshit, as software can grow without limits).
Your keyboard has an infinite number of keys on it? The room he was talking about was room in the user interface, not room in the code. You can't both have plain alphanumeric typing do a search-names-in-current-dir and search-subtree-recursively. That's a shortage of room in this sense.

(The changes sound quite horrible to me too, but that doesn't make your reasoning any less flawed.)


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McCann: Cross Cut [the future of Nautilus]

Posted Aug 5, 2012 10:52 UTC (Sun) by slashdot (guest, #22014) [Link]

Well, but features don't have to be keybound, so the only true statement is that "Sometimes you cannot add a new easy-to-hit keyboard shortcut without removing an existing easy-to-hit keyboard shortcut", which is very true (to the hindrance of many gamers).

At any rate, if both the previous and the new key binding schemes are useful, an option to choose between them can be added.

But that's probably not the case here, where keeping the current behavior and ADDING a search box on the top right and a keybind (Firefox uses Ctrl+K, not sure if it conflicts with something in Nautilus) seems by far the most reasonable course of action.

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